Sep. 11th, 2006

[identity profile] detective-allen.livejournal.com
Finally, after having looked at this case from ever angle they could possibly think of, GCPD Detectives Allen and Montoya have caught a break in the Gotham Plastics Warehouse case. Thanks in large part to an alert postal worker, the two detectives have been questioning a Mr. Edward Thorne, grand-nephew of Rupert Thorne, for the better part of an hour. It's their first solid lead and really useful witness in weeks. Even more perfect? He's willing to go down to the station and make an official signed statement. Must be my lucky day, Allen muses, reaching for his fedora, placing it on his head.

The man isn't under arrest so he isn't cuffed. Rather, the detectives will just have to walk Thorne out and make sure he gets to the car. Gesturing toward Thorne, Allen looks at the man sternly. "Let's get this show on the road. Sooner we get you to Central, the sooner we can make a move," he says, referring to the mysterious "Undertaker" figure that has been at or near the center of this case.

Allen gives a significant look to Montoya, then reaches for Thorne to escort him out.
[identity profile] ivy-lady.livejournal.com
The World of Tomarrow wasn't really. It was an amusement park that had been part of the farmland surrounding the city. It was made in the early '60's to showcase the technological innovations that would soon (har, har) be a part of everyday life. Most of these flying cars and android maids that lived among the rusted out rides had other, more profitable, applications in blowing things up and most companies were content to develop in those directions. Others like WayneTech and KORD Industries prided themselves on technology for the people, but even those toys were co-oped and made from minerals that were ripped from the earth and made for people that trample on Her and take relentlessly.

That's what Ivy would normally have said when coming to this husk of an amusement park. Today...

"Welcome to our new home, Harl!"
[identity profile] caleb-z.livejournal.com
Not even twenty four hours ago, Caleb shot Constantine in the legs. Repeatedly. In the immediate aftermath it’s all Caleb could do to get Constantine to the safety of Dr. Mid-Nite before departing to recharge his own depleated mental batteries. Having one's free will rendered temporarily irrelevant, as it turns out, is actually less pleasant on successive occurrences.

It was Caleb who both brought Constantine into the situation in the first place and shot him several times in the legs, and as such, he feels compelled to at least try to help fix it. Even if there’s no way in hell he’ll continue assisting me on this case. When he returned to the Brownstone to visit, he discovered that Constantine had already left.

And so, Caleb finds himself on the doorstep of Shadowcrest, ringing the doorbell. Here’s to hoping he doesn’t answer the door with a shotgun, or some such.
[identity profile] lesliethompkins.livejournal.com
The road to coherency is long and fraught with the bizarre. The images created by her own fear strangle all attempts at reason. She runs endlessly from herself, a mentally exhausting exercise in futility. The antidote begins to cycle through her system. It isn't tailor made to combat the toxin that's been administered to her body. It's enough however to set her on the path towards consciousness. The worst of the effects begin to dissipate. The fog begins to clear. New sensations break through the artificially produced. Cold lingers about her in an oppressive fashion. Nausea engulfs her stomach. Pain pulsates at her temples. They're solid and inescapable feelings. They're real.

It's a delicate balance, returning to the land of the living. She opts to remain still and silent. Without moving from her side, she finally opens her eyes. Her gaze falls directly upon another face. It takes Leslie a moment to process. A reaction all too familiar begins to build. Concern. Worry. Fear. Selina Kyle is on a bed across from her. Bruce is standing above her, looking down.

"No," she whispers.
[identity profile] sand-hawkins.livejournal.com

After lunch, some discussion of the overall game plan, and the drive from Kenton to downtown Metropolis, Sand and Trevor finally arrive at Hardware, the bar Corrine had apparently been at the night before.

Since the place was a restaurant as well, the main eatery area was open, but at 3 in the afternoon not particularly busy.  Activity could be seen in the lounge area, but it wasn't quite open for business yet.   Decor had a steel and chrome motif.

Sand was without mask, and in black streetclothes (slacks and a mock turtle), but otherwise looked much like his masked persona.  "Your town." Sand says to Trevor, indicating for him to take the lead on this.

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