[identity profile] jla-villains.livejournal.com
All Hell has broken loose as the greatest heroes of World War II, The All-Star-Squadron, battle side by side with their greatest enemies, The Injustice Society, against the menace of Wotan and his mind-controlled lackey, Captain Nazi!

Travelling from mere weeks into the future, an injured Per Degaton has bade the Injustice Society to interfere with Wotan's plans ... plans which will allow him to take control of all Earth's magics and, according to Degaton, grind both America and Germany under his heel, murdering the All-Stars and the Injustice Society in the process!

An uneasy alliance formed, heroes and villains joined forces to bring down the cult of Wotan -- a task made harder by Wotan's mysterious magic amulet, which mutes or totally negates all superpowers in his dungeon lair. While speedsters Flash and Johnny Quick, along with the villainous Shade have maintained at least some of their abilites, the rest have been forced to make do with smarts and fists.

The Gentleman Ghost and Sportsmaster have convinced the younger version of Degaton of the truth of their words, hoping his assistance will turn the tide.

The severely damaged Robotman has engaged Wotan's lackey, but how long cna his resolve hold?

And -- with the wicked wizard distracted by Johnny Quick -- Wotan's amulet is in the Flash's reach.

Can our heroes save the day, or will the world soon fall under Wotan's sway?
[identity profile] doctorfatejsa.livejournal.com
Their power levels sorely reduced, a plan is quickly hatched. The dungeon halls are built in a circular pattern, with several of the passageways leading to Wotan's throne room. There are possibly as many as fifty of Wotan's priests along the way, and if they're armed, not one of the Injustice Society has seen. But then, they're not the most reliable of sources.

The villains go of on their own in one direction, leaving only the Ghost behind. The Ghost encourages the teams split into two, to come at Wotan fromt wo different angles, and Fate concedes that it's a sound plan. Robotman -- crackling nad buzzing from damage -- volunteers to take point against Capt. Nazi.

"Jzzzzzzt until you BZZzzzzZZZZ your powerzzzzzzzz bLKKKK."

He looks determined, but it's hard to wonder how long he'll last, damaged as he is.

"All right then," says Fate ... and for many, it's odd hearing his voice unmuffled. He sounds almost normal. "We take the priests down as they come. Whoever can move forward, move forward. Flash, Johnny -- you two have the best odds of snatching the amulet. We'll try to keep him busy, until then."

He's battered and bruised all over.

"Everone clear on the plan?"
[identity profile] jla-villains.livejournal.com
The Gentleman Ghost and the Shade interrupt the battling All-Star Squadron and Injustice Society with a combination of amusement and deadly seriousness.

The heroes and villains, their powers muted by the magics pemeating the dank dungeon, stop their fighting as the Ghost commands their attention.

"I'm afraid, gentlemen, that we don't have much time. As I said before, you are all in deadly danger, and as they're here, it's time to put aside fisticuffs and to reveal to our All-Star Associates the truth of certain matters."

He beckons for the heroes and villains to follow him.

"Come," he says and as he passes into the light it's obvious that he really is even more translucent then normal. "Your comrades are nearby, and it seems that Dr.Mid-Nite has managed to free them from Wotan's bonds. We must gather them and work quickly!"
[identity profile] jla-goldenage.livejournal.com
For a split second, leaving Fate's tower feels like stepping into a whirlwind -- whatever forces are buffeting it seem to be increasing in strength. But that is a matter for the future Fate and that strange young woman who was minding his home.

Dr. Occult opens the door into what looks like a wide, empty void, but he walks forward into the darkness without hesitation. After all, it's hardly the first time he's faced the abyss.

"Steady, my friends!" he shouts, without looking backward. "Do not stray from the path! It could prove fatal!"

Indeed, the walkway seems to be building itself underneath their feet.

The four heroes -- Dr. Occult, Green Lantern, Johnny Quick and Amazing Man -- walk for what seems like only seconds, when suddenly they blink and find themselves in a dark, stone corridor -- semingly a dungeon. The air is cold and moist, and there are moans of torment in the distance.
[identity profile] jla-extras.livejournal.com
The sleepy town of Salem appears undisturbed by the events engulfing the world. Indeed, it appears an All-American New England town -- and despite the snow, life goes on. Even life during wartime. Flags wave up and down streets, and old men shovel the snow from their sidewalks. And if there's ever any thought that Salem's not like other towns, well, it's mentioned in hush whispers, where no one will overhear.

Because Salem knows it's the home of Dr. Fate, and that he's their protector from the forces of evil ... it just doesn't talk about it. And usually, Fate likes it that way.

But something feels wrong...

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